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Children in the Mist

Tools:

Unreal Engine

Language:

C++

Role:

Lead Programmer / Team Leader

Personal Contributions:

Sanity System

Dialogue Manager

Pathfinding

Player Controller

Children in the Mist was a game created for the Global Game Jam 2021. The theme of the Game Jam was 'Lost and Found'. With this in mind, our team decided to create a single player horror game; the story follows a reporter, investigating a village with the highest rate of missing children. As the game goes on the player starts to uncover the hidden secrets of the village while trying to keep their sanity in check.
 
I was the Lead Programmer for this project, and created various mechanics for this game. The most complex mechanic to implement, was 'The Sanity System'. The system would affect how the player views the world based on their sanity stat, when they were in areas without light. This feature was particularly difficult, as I had to gain a much deeper understanding of how the camera works in Unreal Engine and all it's various functions. Unfortunately, while the system was not implemented in the final version, I have included a small video demonstrating it.

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